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‘Civilization: Beyond Earth’ Review: A Promising Strategy Game Full of Decision-Making; Players Can Make Each Game Their Own

Nov 06, 2014 10:15 PM EST | By Adelyn Torralba

A new turn-based strategy video from Sid Meier had been recently launched and made available for PC gamers. For its initial week, "Civilization: Beyond Earth" had its fair share of good and bad reviews. So to give you a bit of the current buzz, here is a brief review of the fresh 4X video game.

The game, developed by Firafix, tries to thread between using exceptional aspects of previous strategy games and introducing something bold and new. "Civilization: Beyond Earth" was successful in its attempt "as it is easy to pick up and play but shakes off the stale by introducing quite a few game-changing ideas such as Affinities."

"Civilization: Beyond Earth" do away with the usual Era-based and diplomatic conflicts as it focuses more on armed conflicts. The problem is the turn-based game is a bit too 'big' to grasp. It involves a lot of decision making from the player's choosing of a number of starting conditions. As players pick their chosen initial condition, each civilization will "begin to morph into visual reflection of its alignment."

On the other hand, Sid Meier's new system called "Affinities" is the edge of the strategy game. The system was introduced as soon as the game starts and as the players continue, the three affinities; Harmony, Supremacy, and Purity, remain a directive aspect throughout the game.

Players are also given limitless customization options which convey the feel that each game is solely the player's game.  "The entire game is structured in such a way that every session could be different, even if a player were to always go with the same Sponsor and starting conditions." Because of this, players are given unique challenges and even run through every time that they play.

The connection and interaction with other players or even the computer-generated enemy give players an enjoyable playing experience. "Civilization: Beyond Earth" features aliens like Siege Worms that will be a player's forever enemy.

"Civilization: Beyond Earth" also features excellent graphics like new building and units. These features make the game more likeable as compared to "Civilization V." This is because "Civilization: Beyond Earth" successfully combined its predecessors good points and improved the latter's loopholes. On the other hand, Firafix was not able to deliver a better music score that could have increased the game's engrossing feature.

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