With the release date of the Oculus virtual reality headset coming closer, the company's CEO Palmer Luckey reportedly said that the headset will not be available on any Macbook even in the "near future."
"It's not going to work on any Macbook that exists or is known to exist in the near future," Luckey said in the reports by PC Games N and IGN.
The reason why Oculus virtual reality headsets will not work for Macs? It's because of the graphics processor units.
According to website Games Espresso, Luckey further noted that the GPUs are not "coming close" to the recommended specs to be able to successfully run the Oculus virtual reality headsets. The company is reportedly prioritizing for Windows for the time being. Once Apple starts looking at their GPU performance, the work for these Oculus virtual reality headset support of the PC will start.
The website also said all developments for Mac support are put on hold.
"One of the things that we actually announced is that we're putting Mac support on hold for launch, and focusing on Windows," Luckey explained.
"People have said, 'Why don't you support Macs? So many people have Macs.' It's true," he added. "A lot of people have Apple hardware, especially in the laptop space. But the GPUs in those, they're not even close to what we're pushing for our recommended spec."
Good news brought by Getty Images
Despite this bad news of the Oculus virtual reality headset not being supported in Macs, Getty Images is bringing the good news by reportedly launching a library of 360-degree images for the Oculus Rift headsets,
Tech Times reported the photo viewing platform made a collection called "360-Degree View By Getty Images" available as of June 19 in the Oculus virtual reality headsets Photos app on the Oculus store.
The gallery will feature virtual reality locations and events such as the FIFA World Cup 2013 in Brazil and the Cannes Film Festival, accessible via the Oculus virtual reality headsets.
"Once the images are loaded onto the Oculus goggles, users will be able to look around and explore the pictures in a 3D environment spanning 360 degrees," Tech Times said. "Each image lets viewers plan around a scene in any direction, giving them the experience of being present in the moment."